

The weapon itself does fairly low damage, as it requires two shots to defeat a basic ninja. If a target is killed by it, he will explode into blue-colored gibs. While stunned, the target will have little lightning bolts around him. Firing it will release a small chain of electric balls that will stun and damage an enemy. When equipped, the blade makes a neat little swosh effect as the player takes it out. This prototype contains an arm-mounted blade that has electricity coming out of it. Rotates the camera left or right. rotates left, ' rotates right.įreezes all entities except the player, including projectiles. Health is reset to 100.ĭisables automapping in the automap, showing everything, including tags, props, the player's position, items, and enemies. Restarts the level with the player's current inventory and other effects, such as God mode. God mode, all keys, all weapons, max ammo for each weapon, and max mana at once. Like any good prototype, the September 1995 prototype comes with a variety of cheats.Īll weapons, max ammo for each weapon, and max mana. Like Doom, this prototype shows several messages when you try to quit the game. Loading a game while dead will also glitch the game out, with the player having no weapons, not being able to pick anything up and enemies not being able to damage him. If a level has not been loaded while booting up the executable, no demos will play and the game will crash if the user tries to either start a new game or load a save file.
#SHADOW WARRIOR GREEN KEYCARD FULL#
The full animation is in the prototype's files, however. The selector icon is represented by a shuriken, which was animated in later prototypes and was eventually replaced in the final game with a rotating yin yang symbol. This ability still exists in the final game, but the yellow characters are gone. Hotkeys that let one quickly pick an option are represented with a yellow character. Several functions in the Options menu, such as End Game and Detail, do nothing as well. Some menu options, such as the “Order Options” selector, do not work. Fists of Fury and The Necromancer will make the game crash because it can't find E2L1 for Fists of Fury or E3L1 for The Necromancer. If a map is loaded, selecting the “Shadow of the Ninja” episode will send the player to the E1L1 level in the prototype. After that, five difficulties can be selected Training, Easy, Normal, Hard, and Impossible. The single player menu shows three episodes Shadow of the Ninja, Fists of Fury, and The Necromancer. It has the usual single player, load game, save game, options, and quit to DOS choices, along with an “Order options” menu. This is the first prototype to have a proper menu.
